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Cinema 2.0: The Next Chapter in the Ultimate Visual Experience™ Story
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Cinema 2.0 defines a new reality in which the boundary separating movies and video games has blurred to the point where one becomes intertwined with the other. Whereas once cinema was a passive, albeit visually compelling experience, it is quickly changing into an interactive medium. At the same time the image quality of video games has evolved from flat two-dimensional blocks to photorealistic environments barely discernible from reality.
Until recently, the technology to deliver cinema-quality video games was out of reach for most gamers. The launch of the ATI Radeon HD 4800 series changed that, putting the power of a supercomputer within reach of every video game and digital media enthusiast.
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Introducing the ATI Radeon™ HD 4800 series of graphics cards, with over 1 TeraFLOPS of computing power.
Welcome to Cinema 2.0.
On June 16, 2008, AMD demonstrated a milestone achievement in ultra-realistic and interactive visual computing through the processing power of its forthcoming "RV770" codenamed teraFLOPS graphics chip.
The demonstration of what AMD terms the "Cinema 2.0 experience" punches a sizeable hole in the sensory barrier between today’s visionary content creators and the experiences they desire to create for audiences around the world. The Cinema 2.0 demo showed the fusion of dynamic real-time interactivity with convincing cinematic digital effects that appear to be real places and things captured on video.
AMD this summer plans to introduce the world’s highest performing graphics processor ever – a chip more powerful than every generation of video game console ever brought to market combined, with one full teraFLOPS of processing power per chip.
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The ATI Radeon HD 4850 represents a breakthrough in the metrics of performance per dollar and performance per watt. For $200 MSRP, the ATI Radeon HD 4850 delivers 1.0 TeraFLOPS of compute power, more than enough to fuel an incredible game experience.
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Rendered in real-time and interactive, this is a brief video from the first Cinema 2.0 demo, premiered by AMD in San Francisco on June 16, 2008. The interactive demo was rendered by a single PC equipped with two "RV770" codenamed graphics cards powered by an AMD Phenom™ X4 9850 Processor and AMD 790FX Chipset. The full demo shows cinema-quality digital images rendered in real-time with interactivity. Check back later this summer for a video of the full Ruby Cinema 2.0 demo.
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With past and future game credits ranging from Crysis to Enemy Territory: Quake Wars to Rogue Trooper to The Outsider to Alan Wake, some of the brightest game developers discuss Cinema 2.0. While their opinions range from three, to five, to 10 years of development until the first Cinema 2.0-quality games, all agree that faster graphics hardware is essential to accelerate that inevitable but elusive level of game realism.
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Professional gamers Cameron Hatzmann and " Frag Dolls" member Alyson Craghead envision the Cinema 2.0 game play experience, anticipating that it will completely change the way they look at games. But no matter how great the experience, it should be affordable and energy efficient.
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See the evolution of visual computing power through the eyes of Ruby:
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Interested in related technologies that help shape tomorrow's Ultimate Visual Experience? |
Gaming
Future Display Technology
4K Digital Filmmaking |
Computational Photography
Virtual Worlds
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| August 6, 2008 | | The Best Gets Better: AMD Extends Its Desktop Platform Advantage for Performance PCs
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| | June 26, 2008 | | AMD Expands The Ultimate Visual Experience™ Combining Exceptional HD Graphics, HDTV, and HD Video for PCs
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| | June 17, 2008 | | AMD Demonstrates the Cinema 2.0 Experience, Punches Hole in
‘Sensory Barrier’ Separating Cinema and Games
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| | June 12, 2008 | | AMD and Havok to Optimize Physics for Gaming
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| | June 11, 2008 | | AMD Next-Generation OpenGL® ES 2.0 Graphics Technology Achieves Industry Conformance
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| | June 4, 2008 | | AMD Offers Digital Entertainment Solutions for The Ultimate Visual Experience™ in PCs
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| | June 4, 2008 | | AMD Announces Revolutionary External Graphics Solution for Notebooks
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| | June 4, 2008 | | AMD Delivers the Ultimate HD Visual Performance on the Go with Next-Generation Notebook Platform
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| | May 21, 2008 | | AMD Continues its Technology Leadership Employing GDDR5 to Fuel Next Generation ATI Radeon™ Graphics Solutions
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| | May 19, 2008 | | AMD GAME! Enables Console-like Simplicity for Mainstream PCs
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